game development

Why I chose to cancel GeloMancer after developing it for 4 years

I started GeloMancer just couple of months after I started learning about game development, Gelo Mancer was the third game I have ever made. It wasn’t called GeloMancer back then, I named the project slime-adventure.

My plan back then was to create an open-world adventure game with a huge map and lots of stuff to do. There was supposed to be crafting systems, mining, survival etc. (Basically Sky-rim but bigger).


You would play as a slime, needing to constantly seek for a water source, as you would otherwise shrink due to drying yourself out.I didn’t develop that project for long, as I understood that the project is way too ambitious to create by myself (and with an indie team too), so I cancelled it.


Quickly after that I had an idea for a mystery game in which an unknown voice guides you through darkness (project was named slime-mystery). It wasn’t interesting either, and I changed the project to a puzzle game. It had the same assets as slime-adventure.

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